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Arch nemesis mtg
Arch nemesis mtg













There’s no limit to the number of ongoing schemes that the archenemy can have in the command zone at any one time. When an ongoing scheme is abandoned, it’s turned face down and put on the bottom of the scheme deck. These schemes almost always will have a trigger that can cause them to be abandoned, usually at great expense to the “heroes”. Ongoing schemes function differently than other schemes, providing a static effect or repeating trigger for as long as they’re face up in the command zone. When the triggered ability finishes resolving (or if it’s countered or otherwise removed from the stack), turn the scheme face down and put it on the bottom of the scheme deck unless the scheme is an ongoing scheme. When the scheme’s trigger resolves, follow its instructions. They’re triggered abilities and so they can be countered by spells such as Stifle or Disallow. These triggers use the stack and can be responded to as normal. These abilities begin with “when you set this scheme in motion”. When a scheme is set in motion, usually an ability will trigger.

arch nemesis mtg

This happens before any other actions can be taken in the main phase. This is called setting the scheme in motion. All scheme cards are in the command zone for the entirety of the game.Īt the beginning of the Archenemy’s pre-combat main phase, the top card of the scheme deck is moved off the deck and turned face up. This deck is shuffled and kept face down. The scheme deck contains at least 20 schemes and can contain no more than two (2) of the same scheme. The archenemy is the only player with schemes, which are part of a scheme deck.

arch nemesis mtg

The other players each have 20 life and take a shared turn as a team, like in 2HG. one archenemy. The archenemy has 40 life and always plays first. (There’s no set number of players needed for the opposing team, but in both the 2010 Archenemy release and the new Archenemy Anthology: Nicol Bolas release, the decks and schemes have been balanced to work best with three opponents vs. Archenemy is a team variant where one player (the archenemy) faces off against a team of (un)worthy adversaries. Schemes are used as part of the Archenemy multiplayer variant.

arch nemesis mtg

Schemes were first introduced in the original Archenemy decks in 2010: We know how schemes work because they’re not new.















Arch nemesis mtg